Except there ARE rares and exotics. That makes sense. This is for getting skins. Has anyone gotten an exotic out of these? Posted by: Xillllix. Posted by: JackOfAllGames. Exotics and rares should definitely be separate. Being grouped together, I no longer feel free to simply salvage them away. I now see this as an expensive convenience that I would never have chosen if I had been given the choice.
Hopefully it will get changed. Posted by: Svarty. Posted by: Heimskarl Ashfiend. Heimskarl Ashfiend. If you have high magic find, it will be worth IDing, if not, salvage. Posted by: Rong. We had nothing about crystal desert so far, why there were no episode about crystal desert in LWS3? There are waipoints - Ok, we will delete waypoints then, OK? I will stick to orichalcum mining tools, basic or mystic salvage kits and identify objects at hearts.
Creating a new mechanic though, just because they want to profit from a gem item to make it easier for players to work around it, seems a little cheap imho.
The unid stuff is in addition to normal loot. Where is there still normal loot? Posted by: Drarnor Kunoram. Drarnor Kunoram. The Unidentified Gear almost certainly replaces normal loot drops. Do we still get our MF rolls for Rare and Exotics, and those just pop in our bags? And as rewards for DEs sometimes? Or in lieu of or still boxes from champs, like how Maw drops a few chests in addition to the DE reward chest I get a fair amount of rare and sometimes exotic out of those. I have yet to see that assertion made or demonstrated.
I hope that is the case. I would expect to see taxing chat next. Or maybe a fee to move things in and out of our bank. It would make no sense. Posted by: IndigoSundown. I definitely want it kept. Gear drops in GW2 have gotten crazy over HoT. In the meantime, they stack. You can still salvage the items without identifying. If you DO wish to identify the items, you can do so in bulk.
At a heart vendor. I had the same knee-jerk reaction when I heard about the identification system being introduced, but it actually DOES serve a purpose here. Doubtless more info may be needed, but your claims are not supported by my experience and the testimony of others. So far, it looks like a hit to quality of play rather than a benefit.
The problem is, that if we say nothing now, this system, which solves no problems but does create them for players, will go live. Posted by: Neurion.
It is more than safe to say that every new Elite specialisation will include one such item. Posted by: sorudo. Posted by: AncientYs. Posted by: Carighan. No no no.
The whole point is to spam us less with loot. Posted by: Tristavel. I hate it. With a passion. Bad, bad move. Posted by: ThomasC. It was often a single, non stackable, piece of gear that you had to identify for specific bonuses or things like runes. Posted by: Manasa Devi. Manasa Devi. Posted by: Murke. As for saving inventory space, this it does upfront, however it also adds steps to the salvaging process. This causes even more hassle than opening bags does now. As I would have to do a daily heart every day for this?
Due to these reasons alone, I think the entire idea of unidentified loot is not a viable solution to the problem it intended to solve. If ID kits were like salvage kits and you could simply buy those at any merchant while there was an option for a perma-id kit from the gemstore, that would be acceptable. Once the kit has no uses left, it is automatically destroyed. To use an Identification Kit, double-click on its inventory icon, then click on the inventory icon of the item to be identified.
Even items that do not display "Unidentified" can be identified with good results, and don't worry about wasting a use; the game gives a message preventing redundant identifications. Once identified, the item description changes. If the item had an "Unidentified" quality, it disappears. If the item has any other properties, they are revealed:. It's just three clicks to salvage a weapon and hope for granite. Farming granite is a different matter.
Wow, a new material for the game? Yes I did. You didn't see anything. Run along. As for Granite The right weapons - if they have the Highly Salvageable modifier - can yield tons. Honestly you get a significant amount of gold more than if you don't.
Its a fantastic resume Mr Hendrix More topics from this board New Content! Offline play? General 1 Answer How do I get past frost gate bonus? Main Quest 2 Answers Is there more than just fighting? General 1 Answer If I buy this game used could I still use the same code that originally came with the game? General 2 Answers Game of the year vs trilogy? General 1 Answer. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? I so didn't pick my class based on a joke I'm sure has been done a million times First of all, which items should I use an identification kit on?
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