This is being introduced in order to distinguish between skills that increase damage additively compared to multiplicatively. Summon damage is now character-based.
This will not affect Soul Weapon skills. Some active buffs are now passive. Some skills that weren't seen as useful as an active buff have been changed to be passive.
Certain Hyper Skill buffs have had their casting delay adjusted. There have been adjustments made to Max Damage increase buffs. Some Max Damage increase buffs that were a set value before are being changed to now be percent-based increases. Some job skills will keep their values. Skill descriptions and other errors have been fixed. Some skills that would ignore a monster's attack nullify skill have been fixed.
Certain physical skills that were being affected by a monster's magic nullification have been fixed. Aran The rules for stacking combos and the maximum possible combo count was adjusted, but since combos are no longer consumed when using skills, the consumption of both MP and combos has been improved.
If you reach the Max combo count you are automatically put into Adrenaline Rush. While in Adrenaline Rush, you are able to use powerful Finisher moves. Additionally, you keep the stacked combos even after death and the combo deduction standard has been lowered making it easier to stack combos. Skills also now have a Command feature. This means that any ability under the Command feature Right-Clicking the ability which shows a small lock icon , can only be used by activating its hotkey.
Example : Aran's "Combat Step" skill will work when you double-tap the Right movement key. Under the Command feature locked , double-tapping the Right movement key will not allow Aran to combat step. The skill can be activated once more if you use the jump key while midair. Also passively increases your Speed and Max Movement Speed. Command: Right, Right or press Jump. This link skill can be used by one character in the same world.
Also, passively increases your knockback resistance. Level 10 required to learn Advanced Combo Ability. Required Skill: Smash Swing Lv. Smash Swing: Calls upon Aran's muscle memory to swing the polearm 3 times in a row, hard.
Command: Tap the Attack Key multiple times. Smash Wave: Fires a burst of energy through your polearm to enemies in front. Command Effect: Increases the range of the projectile.
Additional Adrenaline Rush Effect: Increases the number of projectiles. Right-Click to lock command. Polearm Booster: Triples the attack speed of your weapon. Must have a polearm equipped. Body Pressure: Surround yourself with bitingly cold air to reflect damage taken from bumping into enemies.
Command Effect: Stun. Additional Adrenaline Rush Effect: Leaves an ice trail behind you that freezes enemies. Final Toss: Lifts multiple enemies in front into the air.
Airborne enemies take more damage, including enemies lifted with Judgment Draw and Rolling Spin. Command Effect: Increases your vertical jump. Rolling Spin: Uses centrifugal force to spin your polearm while standing in place and lift enemies nearby. Command Mastery I : Enhances the effects of Command-activated skills. Level 5 required to learn Command Mastery II.
Swing Studies I : Through intense study, you've perfected your polearm swing. Increases swing damage and allows you to move while swinging. Also, you now know how to link Smash Swings with other skills to deal additional damage via a polearm afterimage.
This also increases the damage of other skills for a short period afterwards. Level 4 required to learn Aero Swing. Drain: Absorbs some of the damage you dealt to the enemies as HP. Permanently increases your Max HP.
Required Skill: Combo Ability Lv. Snow Charge: Permanently increases damage and infuses your polearm with powers of the ice spirit for a certain amount of time. Polearm Mastery: Increases polearm weapon mastery, accuracy, and speed.
Level 10 required to learn High Mastery. Final Attack: Provides a chance to activate Final Attack damage after an attack. The character must have a Polearm equipped.
Required Skill: Polearm Mastery Lv. Level 20 required to learn Advanced Final Attack. Increases Critical Rate and Attack Power with every counts, stacking up to 10 times.
Level 20 requires to learn Adrenaline Rush. Aero Swing: Allows you to use Smash Swing while airborne. Use Smash Swing while jumping, and Maha will stop you from falling. You'll be able to move around, just like on the ground. Also, passively increase Smash Swing's damage. Command: Combo Attack Key while jumping. Level 10 required to learn Swing Studies II. Adrenaline Rush: A rush of adrenaline pushes your battle prowess to its maximum.
Level 20 required to learn Finisher. Learn this skill to utilize Final Blow as the 3rd hit of Smash Swing. Command Effect: renders all enemy attacks ineffective. Additional Adrenaline Rush Effect: Shoots shockwaves in front of you.
Level 20 required to learn Beyond Blade. Right-click to lock command. Judgment Draw: Your polearm slams into the ground with great force, bouncing nearby enemies. Enemies hit directly by the polearm will be frozen and take damage over time.
You can control where the polearm lands. Command Effect: Freeze. Gathering Hook: Uses your polearm blade as a hook to gather enemies in front of you. Maha Blessing: Increases party member's Attack with the blessings of Maha, the spirit of the polearm.
Might: Permanently increases Attack Power and Defense and allows you to knockback enemies with a small amount of damage. Cleaving Blows: Ignores a portion of a monster's defense and your damage increases when attacking Boss Monsters. You're invincible while using Beyond Blade. Additional Adrenaline Rush Effect: Shoots out shockwaves front and back.
Required Skill: Final Blow Lv. Finisher - Storm of Fear: Pummel your enemies with a series of swings so quick, your polearm becomes invisible. Forms a whirlwind around Aran, sucking in all enemies. This skill can be activated by command only during Adrenaline Rush. Once activated, Aran cannot activate any other attacking skills while this key is pressed down. This is to prevent this skill from being cancelled as another skill was activated. Required Skill: Adrenaline Rush Lv.
Finisher - Hunter's Prey: Charges forward to strike a powerful blow, automatically targeting the most powerful enemy in the direction of your attack. Charge the skill longer to do more damage. You're invincible while charging. Fixed an issue where damage would be abnormally applied. Maple Warrior: Temporarily increases the stats of all party members. Hero's Will: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Required Skill: Command Mastery Lv. Increases your movement speed and damage while swinging. Increases the damage of skills used after Smash Swing.
Required Skill: Aero Swing Lv. Greatly increases the damage and activation rate of your Final Attack. Required Skill: Final Attack Lv. Rebounding Swing: Increases the damage of the afterimages that occur from using skills after Smash Swing and Aero Swing. Surging Adrenaline : Increases the duration of Adrenaline Rush. Beyond-er Blade: Increases Beyond Blade's damage. Does not affect the shockwaves triggered by Adrenaline Rush.
Deals damage over time to enemies in range. Heroic Memories: Recalls the oath of the Maple Heroes to increase damage and max damage cap. Adrenaline Burst: Instantly activates Adrenaline Rush.
When triggered by this skill, Adrenaline Rush can't be affected by buff duration increase effects. Some skills have been relocated. Two obtainable medals have new requirements: After Shedding 1 - Level change from 80 to After Shedding 2 - Level change from to Dragon Master medal requirements have changed: Dragon Master Level 80 to All quests after 'Making A Saddle' have been removed.
Skills: Evan and Mir now have 4 Job Advancements as opposed to With these 4 jobs come new abilities to Evan's basic abilities, and the jobs themselves. Evan's Basics Back to Nature: Moves you to your front yard. As you job advance, this skill improves, up to Mana Burst IV. Teleport: Allows you to teleport a set distance to other locations on the same map using the arrow keys.
Activated automatically when you have at least 1 MP, and is ineffective when you have 0 MP. Dragon Spark: Whenever Evan attacks, Mir might attack too. Wind Circle: Launches a gust of wind to push enemies aside and deal damage.
Dragon Flash: Mir Skill Mir flashes between enemies, attacking all in his way. If this skill hits an enemy with attack reflection, you won't take damage. Mir's skills and fusion skills aren't affected by attack speed increases. Wind Flash advances alongside Dragon Flash. You won't take damage when this skill targets enemies with attack reflection.
Return Flash: Fusion Skill Mir immediately stops attacking and returns to Evan, cursing nearby enemies to take more damage. This skill advances alongside Dragon Flash. Various effects may activate based on the attack Mir was using when called. Support Jump: Evan uses air currents made by Mir's flapping wings to jump once more. Press the jump button and the up direction key while jumping to jump higher. Can only use while Mir isn't attacking.
Partners: Evan and Mir are partners on the battlefield, increasing their battle prowess. Level 10 required to learn Magic Mastery. Advanced Dragon Spark: After Evan uses an attack skill, Mir has a chance to deal an additional, enhanced magic attack. Thunder Circle: Create a pentacle of thunder to decimate enemies nearby.
Dragon Dive: Mir Skill Mir dives in front of Evan, creating shockwaves with the beating of his wings. Mir's skills and fusion skills aren't affected by Attack Speed increases. This skill advances alongside Dragon Dive. Thunder Dive advances alongside Dragon Dive. Increased the duration of the electric orbs, also changing them to look semi-transparent.
Changed the behavior of the orbs from previous versions at certain distances. Thunder Flash advances alongside Dragon Flash. Reduced attack radius at all points. Magic Debris: Magic debris forms around enemies hit by fusion skills. Activate the debris to deal damage to enemies around Evan. The damage is proportional to the amount of debris activated at once.
The number of Magic Debris particles will be shown on the buff window. Elemental Decrease: Temporarily decreases the Elemental Resistance to all of your attacks. Also permanently increases your final damage.
Dragon Potential: Draws out Mir's potential and reveals his hidden abilities. This is the final version of mana burst. Earth Circle: Forms an irregular pentacle that raises the ground and damages enemies. Dragon Breath: Mir Skill Releases a fiery breath that scorches enemies in front. Not affected by attack reflection. Skill damage increases from the Dragon Breath passive trump the damage increases for Dragon Dive. Required Skill Lv.
Wind Breath: Fusion Skill Mir breathes out a storm of flames that deal a tremendous amount of damage when his Dragon Breath melds with Evan's magic. Wind Breath advances alongside Dragon Breath. Earth Breath advances alongside Dragon Breath. Return Flame: Fusion Skill Mir immediately stops attacking and returns to Evan, scorching enemies in a curtain of flame. This skill advances alongside Dragon Breath. Earth Dive advances alongside Dragon Dive. Dark Fog: A dark, cold fog descends, attacking multiple enemies at once.
Applies additional Critical Rate. Magic Debris's damage increases while Dark Fog is on cooldown. Enhanced Magic Debris: Forms enhanced magic debris around enemies struck by fusion skills. Required Skill: Spell Mastery Lv. Onyx Will: Enhances your sense of camaraderie and your physical capabilities. They can be used by the following classes:. MapleWiki Explore.
Kaiser Kain Cadena Angelic Buster. Adele Illium Ark. The Secret Garden Kerning Tower. Gold Beach. Root Abyss Dark World Tree. Riena Strait. El Nath Mts. Dead Mine. Stone Colossus Kritias. Golden Temple. Gate to the Future. Vanishing Journey Reverse City. Yum Yum Island. Moonbridge Labyrinth of Suffering Limina. Ghost Ship. Pantheon Heliseum Tyrant's Castle. Fox Valley. Sanctuary Toolen City. Cernium Hotel Arcus. Maple Island Edelstein Scrapyard. Mirror World FriendStory.
Other Features. Equipment Pet. Party Quest Exchange Quest Epics. Explore Wikis Community Central. Register Don't have an account? History Talk 0. Do you like this video? Play Sound. Categories Polearms. Universal Conquest Wiki. Basic Polearm. Polearm Polearm. Frozen Tuna. Practice Polearm. Iron Ball Iron Ball. Can repeat the same conversation hourly.
The map I most recommend for these guys is Land of the Wild Boars. Also Dark Nisrocks drop at 5m for a atk and upwards of mil for a atk. More information about Star Planet can be found. When the weapon attack buff I chosen, the weapon attack buff will take over whatever weapon attack potion you will have. I added in most of your suggestions, as well as the leech level for major leech mobs.
Soul Enchanters drop randomly from bosses and normal monsters. The only map with just these two spawn is Ulu Estate II. The other two should go to Beholder. There both great, although it might be hard choosing which one to pick from. The Gold Dragon provides no accuracy what-so-ever, which makes it a downside. However, the Karstan has 15Att less than the Gold Dragon, which is also a downside.
But, the Gold Dragon is a lot more harder to get, since they are a rare drop, unlike Karstans, which are in FM shops everywhere. Now, of course if you already have what, 14xx accuracy with no weapon accuracy, why not go for the Dragon. Its gonna be a pain finding one, but who knows, an extra 15Att is a hell lot.
Its very nice. It relates to the Arans polearm, so that is why it is directly beneath that section. Theres, Fast, Normal, Slow, and Slower. The main reason is for weapon speed is for quicker attacks.
A fast attack can basically hit around hits in a minute. Normal being , and slow and slower being a lot less. Regular 2 Double 2 Triple Assuming you hit a minimum of 20, damage per hit, thats 1,, damage in 1 minute! Between the Fast and Normal Speed polearm, there is a 22Att difference. That means as long as a Normal weapon as 22Att more than the Fast Weapon, the fast weapon will be stronger. This means, generally Fast Weapons are the best for training. Basically, unless you have a ubber godly Normal Speed polearm, a Fast polearm will be better in training circumstances.
There are no Str earrings that i know of so all you can have is Dex. But Dex earrings are quite hard and expensive to make, and who wants to spend all that time and effort trying to scroll earrings for an extra Dex? Get some clean earrings for a boost of W. Def and M. Although, it could help a need for Accuracy dexless. I would rather buy for m. Rich will try to chaos this. If anyone that has done it before on their Aran, please tell me, as I can update this part.
If Arans cant wear MoNs, get this. A minor equip, but always helps if you can get one. The most common belts are the ones from Mu lung Dojo, obtainable by getting points from killing the bosses inside.
The belts range from 1 all stat to 5 all stat. Although, it takes awhile to get the best belt. Black Another type of belt is the Witch belt. This was available in Halloween event, and adds W. This is alot better than the M Lung Dojo belts, but a lot rarer and expensive. I do not know much about them, so someone who would share different rings than the Lv30,50,70 Aran rings would be appreciated.
Lv30 rings are 1 all stat, Lv50 rings are 2all stat, and Lv70 rings are 3all stat. And it includes the W. Att too, and is tradable between your account. Note: To get the rings, get to the certain level and talk to Lilin and Rien. You must unequip the ring first, and it exchanges the ring for the next current ring, by the way.
Note: In this guideline, remember, your not getting all mastery at once, your gonna get a little accuracy every level. Also, a 27Acc. Note: This is really easy cause you get a huge whopping 40Acc from the zHelm.
You could use another weapon besides the 2 listed, but the 2 there provide a great amount of Acc. Once you get to Lv64, it is recommended to use the Maple Karstan. Note: You might not be using the Maple Karstan for awhile, so you can not include that for accuracy.
Although, you would need a boost of accuracy from the other equips to catch up on that. This is the Scrolling section. It will go into telling which scrolls are good to use on a certain item or weapon, and depending on funding how many you should use. Get a few of these working on something and you have it made. What should I use it on? If the scroll fails, its a 6Slot weapon now, which is indeed a lot worse.
Chances are most of them, or all of them will fail. Where heres where it happens most. So you might be wondering, oh! No, that is not true. Only if you are very funded and have a lot of mesos to spare, then you should try a few of these.
0コメント