Where is the skeever nest in honningbrew




















Any text displayed in angle brackets e. Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.

Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.

If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest. On the PC, it is possible to use the console to advance through the quest by entering setstage TG03 stage , where stage is the number of the stage you wish to complete.

It is not possible to un-complete i. Contents 1 Quick Walkthrough 2 Detailed Walkthrough 2. Put Maven Black-Briar's competition out of business. Scoundrel's Folly. Enchanted leveled one-handed weapon; Mallus Maccius becomes available as a fence. The vat containing Sabjorn's new mead.

Passed : Oh, very well. Here's half. You get the rest when the job's done. Failed : Well that's not how I operate, so forget it. Passed : Okay, okay. No need to make rash decisions. Failed : Yell all you want. It's not going to change my mind. My only demand is that these vermin are permanently eliminated before my reputation is completely destroyed.

I've been sent to speak to Maven Black-Briar, head of the wealthiest most influential family in Riften. According to Brynjolf, she has a job of utmost importance for me and I need to follow her directions to the letter. Objective Speak to Maven Black-Briar. Together, our goal is to bring down one of Maven's competitors, Honningbrew Meadery and discover where he obtained the financing to take her on.

Against the south wall is a long wooden table, with a plate of grilled leeks and two salmon steaks , an iron dagger , a bottle of wine , a note entitled Have Need of Cynric from Maven, and an empty display case.

To the right is a small cupboard. The west wall has a set of shelves against it holding ten common books, a bottle of alto wine , and a bottle of wine. To the left on the floor is a drum , and to the right is a small wooden table and two chairs. On the table is a bottle of alto wine, two honey nut treats, a common book, and a copy of the Alchemy skill book A Game at Dinner. The expert-locked door leads to a small room with two wall shelves behind the door on the north wall.

On these is a medium coin purse and some fine crockery, and next to them is a tall wardrobe containing fine clothes. Opposite, against the south wall is a long end table with three silver ingots , a medium coin purse, a silver necklace , an empty strongbox , and the Honningbrew Decanter , a unique item prized by Delvin Mallory as part of the quest The Litany of Larceny. To the right of the end table, on the floor, is a large coin purse. The basement only becomes accessible once you start the related quest and receive the Honningbrew Meadery key from Sabjorn.

Upon entering, you will see several dead skeevers and a bear trap in front of you. Off to the left is a skeever that has been magically enhanced to be poisonous, similarly to frostbite spiders. The room contains several large vats and large stacks of unusable barrels. In the middle of the east wall is a set of shelves holding five bottles of Honningbrew Mead, and on the south wall, at the far end, are two barrels containing more bottles of Honningbrew Mead with a set of shelves that have been knocked over to reveal a tunnel behind.

Two bear traps have been set in front of the hole. Just inside the tunnel is another dead skeever, near where the tunnel descends to the south. At the bottom, the tunnel turns to the east, then opens into a cave containing four more skeevers, some of which are venomous. The cave has quite a lot of vegetation that can obscure your view. On the ground are three bottles of Honningbrew Mead, and against the east wall a barrel containing more bottles of mead.

To the north is a narrow tunnel leading onwards. Follow the tunnel as it continues to descend past a web sac containing a skeever tail near a glowing mushroom on the wall and takes three turns. Just after the final turn to the east, the tunnel opens into another cave, with several frostbite spiders, more web sacs, and many glowing mushrooms on the walls.

Again to the north is a narrow tunnel, which after two turns opens into a cave containing only several unusable barrels, an unusable crate, and two bear traps.

At the far end, a tunnel with a tripwire across the entrance that triggers a swinging mace trap descends to the east. Keep following the tunnel as it takes two turns before opening into another cave. You will be immediately spotted by a skeever, unless your Sneak skill is exceptional. Also in the cave are several other skeevers, some venomous, and a mad alchemist named Hamelyn. Once they are all defeated, loot Hamelyn to find his journal , which explains how he was exiled from the College of Winterhold and jailed in Whiterun for being a danger and insane; he escaped the jail, and plotted his revenge against both the people of Whiterun and Winterhold.

To the southeast you will find the skeever nest to the right of an alchemy lab. Between the nest and the lab is a novice-locked chest , two leveled potions , and a copy of the Sneak skill book Three Thieves. To the north is another narrow tunnel that takes two turns as it rises and eventually leads to the basement under the boilery.

At the exit from the tunnel are two more bear traps and another set of shelves that has been moved to reveal the tunnel. The basement contains many large vats and barrels, but only one, on your left as you enter the basement, contains bottles of Honningbrew Mead. Now grab the key beside the door and exit. Talk to Sabjorn who says your payment will have to wait until after the captain leaves. Now is your chance to sit back and watch your handiwork when the Captain tastes the mead and subsequently arrests Sabjorn.

After they leave, talk to Marcus who will give you the key to Sabjorn's office to find the information that Maven wants. Go upstairs and find the promissory note. Sitting on the table is a book A Game at Dinner, worth a lot of money. There is another notable loot here behind an expert locked door, the Honningbrew Decanter which you can sell to Delvin for a good price. Return to Maven, but not before Marcus offers to be your fence in Whiterun. Once back in Riften , talk to Maven and give her the information you found.

She bounces the information back to the Guild, so speak to Brynjolf to end the quest. Last Edited: 11 Jul am. Was this guide helpful?



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